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HELLO,
I AM SAM.

Computer Engineering graduate. I build ML models that address real problems. Signal Processing? I speak frequencies. Embedded Systems? Arduino, Pi, ESP32 - hardware is not foreign. Networking? I route packets between Autonomous Systems. Databases? JOINs are second nature. WebGL? I render 3D on the web. OS internals? Deadlocks, dining philosophers, concurrency - understood.

STACK

SYSTEM_MODULES

RUST KERNEL_SAFE
Memory safety without garbage collection.
C_LANG LOW_LEVEL
Embedded systems & pointer arithmetic.
JAVA OOP_CORE
Swing GUI, Multithreading & OOP patterns.
PYTHON ML_SCRIPT
Data Science, Neural Networks & Scripting.
WEBGL GPU_RENDER
3D Rendering contexts & Shaders (GLSL).
MATLAB MATH_SIM
Signal Processing & System Simulation.
JS/CSS FRONTEND
DOM Manipulation & Responsive Styling.
GIT VER_CTRL
Version control workflows & CI/CD.

Development_History

TAG: BIOTECH_LOGIC

Non-Invasive Brain-Computer Interface

Used Neurosky headsets to capture EEG singal. Developed a processing pipeline to decode human brain waves, identifying emotional states and current mood through frequency bands decoding.

[ ./ACCESS_REPO ]
[ NEUROSKY ] [ SIGNAL_PROCESSING ] [ PYTHON ]
LIVE_EEG_STREAM
ALPHA34%
BETA58%
THETA08%
TAG: NETWORKING

SDN Network Controller

Integrated OpenDaylight (ODL) with GNS3 and VirtualBox to design a software-defined controller. Engineered dynamic routing logic utilizing BGP and OSPF protocols.

[ ./ACCESS_REPO ]
[ OPENDAYLIGHT ] [ GNS3 ] [ BGP/OSPF ]
TAG: COMPUTER_GRAPHICS

3D WebGL Pacman Engine

Took the classic Pacman and gave it a 3D makeover. Built it from scratch using WebGL, handling cameras, field of view, and custom shaders.

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[ WEBGL ] [ JAVASCRIPT ] [ SHADERS ]
ENGINE_VIEWPORT FPS: 60.0
FOV: 75.0°
VERTEX_BUFFER
STRIDE:32
TRIS:2,048
SWING_INSPECTOR JVM_OPENJDK_21
javax.swing.JFrame
Notepad.java
File Edit Format View Help
Ln 1, Col 1 UTF-8 Java
EDT_THREAD
TAG: APPLICATION_DEV

Java Swing Applications

Focused on desktop engineering using Java Swing. Developed high-performance applications with custom rendering pipelines and robust File I/O operations.

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[ SWING ] [ MULTITHREADING ] [ IO_STREAMS ]

./INITIATE_COMMS

Have a project in mind? Drop me a message below or connect with me on my social medias .

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